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- THE HOUSE AT THE EDGE OF TIME, a puzzle of time and space
- Copyright 1990 Pat Pflieger
-
- Your eccentric uncle has died under mysterious circumstances and left you a
- fortune--that is, IF you can survive a night in his enormous Pseudo-Tudor-
- Greco-Gothic-Byzantine mansion, where time and space are not exactly what they
- seem. In this text adventure, typed commands allow you to move around the
- mansion, interact with those you meet, and find the key to -- well, you'll
- find out.
-
- The game consists of three programs written in TURBO BASIC:
-
- HOUSE.EXE is the main program
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- HOUSPLAN.DTA holds the descriptions of the house's rooms
-
- HOUSE2.TBC is the conclusion of the game
-
- GAME HINT: This is never the same game twice. I urge you to SAVE whenever
- possible; time is fluid, and you never know who or what may be lurking just
- around the corner ...
-